Strategy as Science Fiction
When Strategy Becomes Science Fiction

General Seminar Cover Image

This event has already taken place.

Did you attend? Please share a testimonial!

(Contact me if you have any issues.)

Live on Zoom
Get Your Tickets
👇🏽 TICKETS 👇🏽

Stop me if you’ve heard this one before:

Strategy is a story about the future that you’re willing to fund.

Even when an organization claims it’s being “data-driven,” even when it hires a trusted consultancy to help it plan its strategy. Even when everyone around the table nods in agreement.

Strategy is still acting on an imagined (anticipated, hoped-for, expected, feared) world.

1/ who the customer will be

2/ what they’ll want

3/ what they’ll fear

4/ what they’ll celebrate

5/ what they’ll normalize.

That story is rarely named explicitly. It's shared in emails, PowerPoint presentations. It lives in roadmaps, in brand voice, in product principles, in the kind of peopl eyou hire, and the kinds of teams one sees on the org chart.

Implicit in this is that strategy is also in the negative space, like in the futures you simply refuse to consider.

Design Fiction is one of the few tools around that can make those futures felt and grounded to the lived-in world.

Not because it predicts. Rather, because it stages plausible worlds by making them tangible.

Worlds with texture, emotion, incentives, values, friction, unintended consequences, weird delights, and cultural shifts.

It gives us a way to “feel into” futures long before we can measure them. And once a future can be held, it can be felt; once it can be felt, it can be discussed, contested, re-authored, applied, and executed.

But what about scenarios, you ask? What about trend analysis, or roadmapping, or customer journey mapping, or SWOT analysis?

What’s it with you and your Design Fiction artifacts?

This might be familiar if you work on a strategy teams — you find yourself talking in circles not because your disagree on goals, but because you and your colleagues each are carrying different “future pictures” in your heads.

Scenario work is the rational, (sometimes) ordered and disciplined way to surface those pictures and turn them into a few shared, plausible worlds.

You know — maps, grids, PostIt™ notes, diagramatic representations of horizons of various indices. Etcetera.

How can we augment the “rationality” of this with somethig that allows a particular kind of emotional resonance? Something that makes a future felt, and become sensible — real enough to react to?

(Look, I get it. People are skeptical of “fiction” in business contexts. It sounds fluffy, ungrounded, unscientific. But hear me out.. I'm not saying we should dispense with the rigor of all the structure and analytics — I'm saying let's augment it with something that makes a future feel real enough to touch stakeholders in a way that activates their imagination, not just their analytical mind.)

This is where Design Fiction comes in to augment the practice of strategy.

Design Fiction goes one step further with the rational analysis.

Design Fiction creates artifacts from inside one of those worlds.

The artifact becomes a kind of evidentiary object. You can point at it. You can pass it around. You can imagine the implications of strategic analysis in a way that you never really see or feel when you look at a white board, or a table in a policy paper or strategy document.

With the artifact you and your team can move from abstract debate to concrete decisions: what we’d build, what we’d stop, what we’d staff, what we’d message.

This seminar treats Design Fiction as a *strategic practice* for people working across marketing, branding, design, product, and leadership. Really anyone responsible for direction, meaning, and the story of “what comes next.” We’ll explore how this form of speculative prototyping can help you with the things that matter most:

/ Name the default future you’re already building

/ Create multiple plausible futures without drowning in possibilities

/ Use story as a tool for alignment—not persuasion theater

/ Build a vision that is specific enough to guide action but open enough to survive change

/ Turn “future thinking” from a workshop moment into a working habit

This is not a lecture about science fiction history, or about speculative fiction.

It’s an applied seminar about using speculative prototyping as strategy: a way to expand the space of options, clarify tradeoffs, and generate stronger, more resilient decisions, especially when markets, technologies, and cultural norms are moving faster than your normal, ordinary, everyday quarterly planning cycles.

Come ready to think, wonder, argue (in a good way), and leave with sharper instruments than “trend decks” and “best guesses.”

Let’s discuss!

Get your ticket now.

Produced by Near Future Laboratory

Learn how to get reimbursed for this professional learning & development package!

A Quick Note

We're ditching the PowerPoint futures and building real ones. This session isn't about "imagining" futures—it's about *feeling* them, *prototyping* them, and using them to make better decisions *now*. Design Fiction is the tool. Strategy is the prize. If you're a strategist, product leader, designer, or anyone responsible for vision, you need to be here.

Seats are limited, so be sure to grab your spot early!



Also, check out the Run of Show below for more! See you soon!

🔑 Key Takeaways 🔑

Turn speculation into a strategic superpower: use Design Fiction to make futures tangible and actionable.

Shift from talking *about* the future to *feeling* it—and watch stakeholder alignment happen without the debate.

Discover how artifacts from imagined futures become decision-making tools better than any trend deck.

Learn to sell this to skeptics (and yes, there will be skeptics) with evidence, not fluff.

Build the skill: turn foresight from a workshop moment into a working habit for your team.

Operationalize speculative thinking—move faster and make bets that actually survive change.

How Does It Work?

General Seminar offers an alternative to conventional one-way learning experiences like podcasts, TED Talks, or Masterclasses. This is a hands-on seminar where we are all actively engaged in collaborative sense-making by imagining into and creatively conjuring artifacts that represent the futures indicated by the topic. This is followed by sharing and discussions where you will be able to consider how today's emergent themes and cultural idioms may become tomorrow's normal-ordinary-everyday. The goal of General Seminar is to collectively imagine potential futures and derive actionable insights. This is a unique forum for creative stimulation and lateral thinking. General Seminar will invigorates your imagination, leveraging the remarkable efficacy of the imagination to turn ideas into tangible artifacts.

Run of Show

General Seminar is a 90-minute webinar-structured event designed to maximize engagement and insight. Conducted online (and live, in-person on special occasions!)

❥ Reception (10 minutes): Welcome, context, the provocation.

❥ Discussion Breakouts (25 minutes): Small group breakouts to ideate out loud.

❥ Seminar (50 minutes): Facilitated salon-like discussion.

❥ Wrap-Up (5 minutes): What we learned, what to do next.

This immersive, collaborative format distinguishes General Seminar as a space for actionable creativity and innovative thought.